Ancient Magic

Al’taru, the primordial spine, has existed concurrently with the primordials since before the beginning of creation; the practice of magic is about manipulating and redirecting that Al’taru. This practice has changed over the centuries as societies change and as scholars contribute to a growing field of arcane knowledge. Unfortunately, some knowledge about magic has been lost forever.

In Efre Ousel, there is ancient magic that is not susceptible to the current spells. Ancient magic cannot be dispelled or countered, and antimagic fields may not work (but this magic can be detected and identified). Ancient magic doesn’t normally have a duration. It is a holdover from a bygone era.

No living spellcaster, not even a lich, could cast ancient magic spells. But adventurers may encounter very old objects or areas that have been affected by such magic. GMs should use the concept sparingly.